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Cat stacks game back in box12/3/2023 His arms are much more muscular, while wearing white bandages or gloves, and his Geta-like shoes become MUCH taller. Coat lapels are now ripped and it also has a flame pattern on the bottom of it. True Form: Delinquent Cat is now wearing the coat on his back.Forearms are increased in size, cap now has a badge, and wears Geta-like shoes. Evolved Form: Coat shows tears and sleeves are missing.Normal Form: A short, humanoid Cat wearing a grey trench coat and a matching cap.Attack Buff: Upgrades attack power by 2% per level up to 20% (Total Cost: 125 NP).Defense Buff: Upgrades health by 2% per level up to 20% (Total Cost: 125 NP).Resist Weaken: Reduces weaken duration by 16%, improves by 6% per level up to 70% (Total Cost: 125 NP).Savage Blow: Adds a 1% chance to perform a savage blow (3x damage), improves by 1% per level up to 10% (Total Cost: 165 NP).Attack Up: Adds 5% attack power at 67% health, increases by 5% per level up to 50% (Total Cost: 165 NP).See here to understand Treasure effects.Catseye, User Rank and game progress are essential to achieving max level, see here for details.f = frame 30f = 1 second Attack Animation = Idle + Foreswing + Backswing (f).HP = Health AP = Attack Power DPS = Damage Per Second 2 Movement Speed = 1 Range/f.Multi-Hit (255 at 18f, 255 at 30f, 255 at 46f)įreezes Floating and Relic enemies for 60f (16%) *See this section to calculate Delinquent Cat's stats. ![]() *For units with multi-hit attacks, attack animation is the part of the animation leading up to the first hit. ![]() *Time between attacks is the time from the attack's execution to the start of the next attack (includes backswing). *First stats are 1st form's initial other stats include 300% Empire of Cats Treasures recharge time may vary. Multi-Hit (4,335 at 18f 0.6s, 4,335 at 30f 1s, 4,335 at 46f 1.53s)ġ6% chance to freeze Floating and Relic enemies for 60f 2 seconds Multi-Hit does increase the activation chance of the Savage Blow significantly, but the chances are too low regardless for him to be effective. If you do decide to invest in Ultra Delinquent Cat anyways, it is important to mention that at most, with Strengthen and Savage Blow, Ultra Delinquent Cat's DPS can reach up to 7,200, three times that of a standard Super Rare! Do keep in mind that his Savage Blow chance is only 10% at most. ![]() Sadly, the relatively low survivability stays, along with the high cost and long cooldown, keeping him below the levels reachable by his competition. There isn't much to say about Ultra Delinquent Cat's Talents, for all do the same thing: make Delinquent a better generalist. You won't be using this True Form often, so it is recommended to prioritize spending your Elder Catfruit on Slapstick Cats, Awakened Ururun and Awakened Mina instead as they tend to see much more use. Most Relics also outrange him, so he can only consistently freeze Oldhorn, Relic Doge, Sir Rel and the Primeval Cyclone, or in stages where Floating enemies are backed by the Relic Doge Base and you must fight within range of it. However, his use is drastically reduced after early-game, as Cameraman Cat stacks replace him for DPS, while Sanzo Cat or Necro-Dancer Cat replace him as anti-Floating crowd-controllers due to their more reliable abilities, shorter cooldown and cheaper cost.Īlthough Ultra Delinquent Cat can freeze Relic enemies and is immune to curse, the usefulness of these abilities is questionable due to him still having all the faults of his previous form, which are his low chance to freeze and long recharge time preventing reliable stacking. Adding onto this, because a lot of short-ranged bosses are Floating, Delinquent Cat is useful for a large number of early stages and, when decently leveled, he can take on many of the Cyclone, Bun Bun and Face variants. In order to classify Cat Units, see here Strategy/Usage ĭelinquent Cat has high health, decent range and high DPS, along with the ability to freeze Floating enemies and a multi-hit to increase his activation chance.
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